The Radcat Studio Portraits are a series of hyperrealistic digital portrait sculpts I created for Radcat Design, a creative studio based in Bend, Oregon. The brief was corporate identity through character art — replacing conventional photography with hand-sculpted digital portraits to give the studio's team page a distinctive visual identity.
Each portrait began with photographic reference from the client. I built a full ZBrush sculpt from scratch — not photogrammetry or scan-based, but genuine anatomical sculpture informed by reference. The portraits had to read as the actual individuals while carrying the stylistic coherence and surface quality of fine sculpture. Getting both at once is one of the harder challenges in portrait work.
I built the skin shader in Blender Cycles using a multi-layer SSS setup with Textures XYZ maps for pore-level micro-surface detail. For hair I used Blender's hair net addon — a departure from ZBrush-native hair sculpting that allowed finer strand control and more naturalistic results at the render stage. The combination of ZBrush anatomy and Blender rendering gave the final portraits a quality that sits between photorealism and sculptural art.
This series is the kind of work I do for creative studios, advertising agencies, and any client that wants a team or brand represented through high-end 3D portraiture rather than conventional photography.