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Specialist Services

Character Modeling
by Anna Schmelzer

Specialist in high-fidelity character modeling, digital sculpting, and production-ready 3D character design. Anna creates characters for film, collectibles, toys, and real-time game pipelines — with clients including Framestore, Schleich, and Aixsponza.

Character Modeling

High-polygon hero sculpts and production-ready low-poly characters. Designed for film VFX, broadcast, and real-time game engines including Unreal Engine 5.

Digital Sculpting

ZBrush-based organic and hard-surface sculpting. Skin pores, fabric weaves, creature anatomy — every surface detail hand-crafted at subdivision level.

Toy & Collectible Design

Manufacture-ready sculpts built for injection moulding and resin casting. 10+ years of production-proven toy sculpting with Schleich, Industria Mechanika, and others.

Topology & Retopology

Clean quads-based topology optimised for animation rigs and deformation. Delivered with full UV maps, displacement bakes, and pipeline-ready file formats.

Available for commissions worldwide — film, games, collectibles, and brand mascots.

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Character Modeling Specialisations

Collectibles &
Toy Design

Schleich, Industria Mechanika, DC Comics — a decade of production sculpting for toys, resin kits and licensed IP. Anatomy-grounded character modelling built for manufacture.

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Digital Portraiture
& Hyperrealism

Achieving genuine likeness and hyperrealistic 3D portraits with complex skin rendering for corporate identity, advertising, and VFX pipelines.

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Miniatures
& 3D Printing

Narratively rich, highly detailed figure sculpting engineered for resin extrusion. Bridging the gap between fine art collectibles and tabletop gaming.

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Film & VFX
Shotsculpting

High-end production character modeling and corrective shotsculpting for feature film pipelines. Delivering speed and quality to prevent production bottlenecks.

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ZBrush digital sculpt of 3D character by Anna Schmelzer
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Includes AI-animated loop. Sculpt is original ZBrush work.

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