Specialist Services
Character Modeling
by Anna Schmelzer
Specialist in high-fidelity character modeling, digital sculpting, and production-ready 3D character design. Anna creates characters for film, collectibles, toys, and real-time game pipelines — with clients including Framestore, Schleich, and Aixsponza.
Character Modeling
High-polygon hero sculpts and production-ready low-poly characters. Designed for film VFX, broadcast, and real-time game engines including Unreal Engine 5.
Digital Sculpting
ZBrush-based organic and hard-surface sculpting. Skin pores, fabric weaves, creature anatomy — every surface detail hand-crafted at subdivision level.
Toy & Collectible Design
Manufacture-ready sculpts built for injection moulding and resin casting. 10+ years of production-proven toy sculpting with Schleich, Industria Mechanika, and others.
Topology & Retopology
Clean quads-based topology optimised for animation rigs and deformation. Delivered with full UV maps, displacement bakes, and pipeline-ready file formats.
Available for commissions worldwide — film, games, collectibles, and brand mascots.
Start a ProjectCharacter Modeling Specialisations
Collectibles &
Toy Design
Schleich, Industria Mechanika, DC Comics — a decade of production sculpting for toys, resin kits and licensed IP. Anatomy-grounded character modelling built for manufacture.
Explore Collectibles & Toy Design →Digital Portraiture
& Hyperrealism
Achieving genuine likeness and hyperrealistic 3D portraits with complex skin rendering for corporate identity, advertising, and VFX pipelines.
Explore Digital Portraiture →Miniatures
& 3D Printing
Narratively rich, highly detailed figure sculpting engineered for resin extrusion. Bridging the gap between fine art collectibles and tabletop gaming.
Explore Miniatures & 3D Print →Film & VFX
Shotsculpting
High-end production character modeling and corrective shotsculpting for feature film pipelines. Delivering speed and quality to prevent production bottlenecks.
Explore Film & VFX →Selected Character Modeling Work