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Film & VFX
Shotsculpting

Freelance corrective sculpting for feature-film VFX pipelines. Per-shot geometry that holds its topology through the shot.

Frankenstein's Monster — adjacent photoreal character study by Anna Schmelzer, not a feature-film deliverable

I do freelance film shotsculpting — per-shot corrective sculpting inside a VFX animation pipeline. After posing, I re-sculpt the character mesh so silhouette, muscle, and cloth read on camera. It's a hired production role, not Autodesk Maya or SideFX Houdini Shot Sculptor software.

Credits with Framestore London include Tom & Jerry (2021) and Disney's live-action The Little Mermaid (2023). Production stills from those shows stay under NDA; the citeable record is IMDb.

Role
Freelance shotsculptor — corrective sculpting for feature film
Studio
Framestore London
Productions
Tom & Jerry (2021) and The Little Mermaid (2023) — IMDb credits
Deliverable
Per-shot corrective sculpt; topology and vertex order preserved; notes in ShotGrid

How it sits in a
VFX pipeline

My shot-specific sculpt notes, topology constraints, and ShotGrid handoff are on the workflow page — that's where I explain how the work runs. This page is the hire URL.

Credits & adjacent studies

Feature film credits

Role: Shotsculptor Studio: Framestore London

Citeable film proof is my IMDb listing: shotsculpting on Tom & Jerry (Warner Bros., 2021) and The Little Mermaid (Disney, 2023). Frames from those productions are not shown here.

View IMDb credits

Frankenstein’s Monster

Role: Personal character study Context: Adjacent realism work

Photoreal facial anatomy and skin detail — a realism study I produced alongside Framestore shotsculpting work, not a featured-film deliverable and not a credited studio asset.

View the study →

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