Film & VFX
Shotsculpting
Freelance corrective sculpting for feature-film VFX pipelines. Per-shot geometry that holds its topology through the shot.
I do freelance film shotsculpting — per-shot corrective sculpting inside a VFX animation pipeline. After posing, I re-sculpt the character mesh so silhouette, muscle, and cloth read on camera. It's a hired production role, not Autodesk Maya or SideFX Houdini Shot Sculptor software.
Credits with Framestore London include Tom & Jerry (2021) and Disney's live-action The Little Mermaid (2023). Production stills from those shows stay under NDA; the citeable record is IMDb.
- Role
- Freelance shotsculptor — corrective sculpting for feature film
- Studio
- Framestore London
- Productions
- Tom & Jerry (2021) and The Little Mermaid (2023) — IMDb credits
- Deliverable
- Per-shot corrective sculpt; topology and vertex order preserved; notes in ShotGrid
How it sits in a
VFX pipeline
My shot-specific sculpt notes, topology constraints, and ShotGrid handoff are on the workflow page — that's where I explain how the work runs. This page is the hire URL.
Credits & adjacent studies
Feature film credits
Citeable film proof is my IMDb listing: shotsculpting on Tom & Jerry (Warner Bros., 2021) and The Little Mermaid (Disney, 2023). Frames from those productions are not shown here.
View IMDb creditsFrankenstein’s Monster
Photoreal facial anatomy and skin detail — a realism study I produced alongside Framestore shotsculpting work, not a featured-film deliverable and not a credited studio asset.
View the study →Need a reliable shotsculptor?
Feature Film · Commercials · Animation Pipelines