3D Character Artist & ZBrush Sculptor
Character Modeling
Sculpts built for injection moulding and resin casting — draft angles and wall thickness from the first pass.
Explore →I work from your references to build likeness in ZBrush — skin detail and shading that holds up in close-up.
Explore →Figure sculpts with readable silhouette at tabletop scale — keyed, supported, and sized for resin printing.
Explore →Corrective shotsculpting and character modelling for feature film — fast iterations inside your pipeline.
Explore →
Ten-plus years sculpting characters for film, broadcast, toys and collectibles — for Framestore, Schleich, Tonies, Toyfight, bEpic and Aixsponza. Based in Hannover, working internationally.
I model and sculpt characters in ZBrush, from first concept to files your pipeline or manufacturer can actually use: film VFX, injection moulding, resin kits, 3D print. Clean topology and sensible handoffs are part of the job, not an extra. Specialisations →
Watch: Solo presentation at IBC 2024 for Maxon — ZBrush for 3D Printing & Advertising →
Deutsche Version: 3D Charakter Artist für Werbung & Medien →