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Process & Services

Anna Schmelzer — Character Modeller & 3D Character Art Services

Ten years of ZBrush sculpting for film, collectibles and real-time pipelines. I use AI for moodboards and pitch animation — the sculpt itself is always mine, by hand.

Where AI helps,
and where it doesn't

AI earns its place at the two ends of a project — working out what we're making, and presenting it once it's done. The sculpt in the middle is hand work, and that's the part you're hiring.

01

Working out the look

Before I touch a polygon, I'll put moodboards and silhouette options in front of you. Changing your mind is cheap at this stage and expensive later, so we settle the target here.

02

The sculpt

This part is all hand work. I sculpt in ZBrush — anatomy, gesture, and topology clean enough to hand straight to whoever needs it next.

03

Presentation

A still render is a hard sell in a pitch meeting. I can run the finished sculpt through Kling AI or Runway Gen-3 to add a breath, a small shift of the eyes — enough to make the character feel alive on the screen behind you.

04

Keeping it moving

File naming, versioning, the tedious technical passes. I automate what I can so the hours go into the sculpt and the deadline still holds.

Core Domains

Shotsculpting & Look Dev

Per-shot corrective sculpting inside a VFX pipeline. I did this at Framestore London on Tom & Jerry and The Little Mermaid — geometry that holds its topology, so lighting and rendering never wait on me. Explore Shotsculpting →

Manufacture-Ready Collectibles

Ten years of toys and miniatures that actually got made. I think in draft angles, wall thickness, undercuts, and where to key and cut a resin kit — before the sculpt turns them into a problem. Explore Collectibles & Toy Design →

Clients: Schleich, Aixsponza, bEpic, Dogstudio

Real-Time & Cinematics

Getting pre-rendered quality into engine: Unreal Engine 5, MetaHuman-compatible topology, and Houdini for the procedural parts.

Stranski model kit characters — 3D sculpture by Anna Schmelzer
Character Modeling

Film. Game.
Collectible.

Framestore film credits, Schleich toy lines, resin miniatures and portrait work — all of it in one place.

Explore the full portfolio →

Technical
Stack

Core Sculpting
  • ZBrush (Certified)
3D Modelling
  • Maya
  • Blender
Surfacing
  • Substance Painter
  • Substance Designer
  • Mari
Rendering
  • Octane Render
  • Arnold
  • Cycles
Augmentation & R&D
  • Unreal Engine 5
  • Houdini
  • Kling AI / Runway