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Process & Services

Anna Schmelzer — Character Modeller & 3D Character Art Services

Integrating 10+ years of high-end traditional digital sculpting with cutting-edge AI and agentic workflows. Delivering production-ready characters for film, collectibles, and real-time pipelines.

The Augmented
Artist Pipeline

AI doesn't replace craftsmanship — it scales it. By offloading technical friction to agentic workflows, the core focus remains entirely on form, anatomy, and character soul.

01

Ideation & Look Development

Before pushing the first polygon, AI generation tools are used for rapid moodboarding, silhouette exploration, and client alignment. This eliminates misinterpretation and secures the visual target from day one.

02

The Core Sculpt

100% human-driven craftsmanship. The character is brought to life in ZBrush with an unwavering focus on anatomical precision, sculptural gesture, and production-ready mesh topology.

03

Dynamic Presentation

Static renders are no longer sufficient. Finished sculpts are processed through tools like Kling AI or Runway Gen-3 to introduce subtle breathing, eye-shifts, and environmental interaction for unparalleled client pitches.

04

Agentic Efficiency

Pipeline management, asset organisation, and tedious technical optimisations are accelerated through agentic workflows, ensuring deadlines are met without compromising creative fidelity.

Core Domains

Shotsculpting & Look Dev

High-end digital sculpting and corrective shotsculpting workflows for feature films (including Tom & Jerry and The Mermaid for Framestore). Delivered as production-ready geometry with immaculate topology. Explore Shotsculpting →

Manufacture-Ready Collectibles

10+ years of production-proven toy and miniature sculpting. Deep understanding of injection moulding constraints, draft angles, scale thickness, and keys/cuts for resin casting. Explore Collectibles & Toy Design →

Clients: Schleich, Aixsponza, bEpic, Dogstudio

Real-Time & Cinematics

Bridging pre-rendered quality into real-time environments. Unreal Engine 5 integration, MetaHuman compatible topology preparation, and Houdini procedural workflows.

Stranski model kit characters — 3D sculpture by Anna Schmelzer
Character Modeling

Film. Game.
Collectible.

The complete portfolio — from Framestore VFX credits and AAA game assets to manufacture-ready miniatures and digital portraiture.

Explore the full portfolio →

Technical
Stack

Core Sculpting
  • ZBrush (Certified)
3D Modelling
  • Maya
  • Blender
Surfacing
  • Substance Painter
  • Substance Designer
  • Mari
Rendering
  • Octane Render
  • Arnold
  • Cycles
Augmentation & R&D
  • Unreal Engine 5
  • Houdini
  • Kling AI / Runway
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3D character model by Anna Schmelzer
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Includes AI-animated loop. Sculpt is original ZBrush work.

View on ArtStation View on Behance