Integrating 10+ years of high-end traditional digital sculpting with cutting-edge AI and agentic workflows. Delivering production-ready characters for film, collectibles, and real-time pipelines.
Before pushing the first polygon, AI generation tools are used for rapid moodboarding, silhouette exploration, and client alignment. This eliminates misinterpretation and secures the visual target from day one.
100% human-driven craftsmanship. The character is brought to life in ZBrush with an unwavering focus on anatomical precision, sculptural gesture, and production-ready mesh topology.
Static renders are no longer sufficient. Finished sculpts are processed through tools like Kling AI or Runway Gen-3 to introduce subtle breathing, eye-shifts, and environmental interaction for unparalleled client pitches.
Pipeline management, asset organisation, and tedious technical optimisations are accelerated through agentic workflows, ensuring deadlines are met without compromising creative fidelity.
High-end digital sculpting and corrective shotsculpting workflows for feature films (including Tom & Jerry and The Mermaid for Framestore). Delivered as production-ready geometry with immaculate topology. Explore Shotsculpting →
10+ years of production-proven toy and miniature sculpting. Deep understanding of injection moulding constraints, draft angles, scale thickness, and keys/cuts for resin casting. Explore Collectibles & Toy Design →
Clients: Schleich, Aixsponza, bEpic, DogstudioBridging pre-rendered quality into real-time environments. Unreal Engine 5 integration, MetaHuman compatible topology preparation, and Houdini procedural workflows.
The complete portfolio — from Framestore VFX credits and AAA game assets to manufacture-ready miniatures and digital portraiture.
Explore the full portfolio →Includes AI-animated loop. Sculpt is original ZBrush work.