Specialist Services
Character Modeling
by Anna Schmelzer
I specialise in high-fidelity character modeling and digital sculpting — characters built for film pipelines, injection moulding, resin kits, and real-time engines. Clients include Framestore, Schleich, and Aixsponza.
This site is my portfolio and commission hub. Extended project archive and editorial case studies: character-modelling.com/history
Character Modeling
I build high-polygon hero sculpts and clean low-poly characters for film VFX, broadcast, and real-time engines including Unreal Engine 5.
Digital Sculpting
I sculpt in ZBrush — organic and hard-surface work. Skin pores, fabric weaves, creature anatomy — surface detail placed by hand at subdivision level.
Toy & Collectible Design
My manufacture-ready sculpts are built for injection moulding and resin casting — ten-plus years with Schleich, Industria Mechanika, and others.
Topology & Retopology
I deliver clean quad-based topology optimised for animation rigs and deformation — full UV maps, displacement bakes, and pipeline-ready file formats.
I'm available for commissions worldwide — film, games, collectibles, and brand mascots.
Start a ProjectCharacter Modeling Specialisations
Collectibles &
Toy Design
A decade of production sculpting for Schleich, Industria Mechanika, and licensed IP — toys, resin kits, and characters built for injection moulding and manufacture.
Explore Collectibles & Toy Design →Digital Portraiture
& Hyperrealism
I sculpt for likeness — macro anatomy in ZBrush, layered skin shading, and hyperreal portraits for corporate identity, advertising, and VFX.
Explore Digital Portraiture →Miniatures
& 3D Printing
Detailed resin miniatures engineered for high-resolution printing — narrative figure sculpting for tabletop ranges and display pieces.
Explore Miniatures & 3D Print →Film & VFX
Shotsculpting
Per-shot corrective sculpting inside feature-film VFX pipelines — geometry that holds its topology through the shot.
Explore Film & VFX →Selected Character Modeling Work