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Specialist Services

Character Modeling
by Anna Schmelzer

I specialise in high-fidelity character modeling and digital sculpting — characters built for film pipelines, injection moulding, resin kits, and real-time engines. Clients include Framestore, Schleich, and Aixsponza.

This site is my portfolio and commission hub. Extended project archive and editorial case studies: character-modelling.com/history

Character Modeling

I build high-polygon hero sculpts and clean low-poly characters for film VFX, broadcast, and real-time engines including Unreal Engine 5.

Digital Sculpting

I sculpt in ZBrush — organic and hard-surface work. Skin pores, fabric weaves, creature anatomy — surface detail placed by hand at subdivision level.

Toy & Collectible Design

My manufacture-ready sculpts are built for injection moulding and resin casting — ten-plus years with Schleich, Industria Mechanika, and others.

Topology & Retopology

I deliver clean quad-based topology optimised for animation rigs and deformation — full UV maps, displacement bakes, and pipeline-ready file formats.

I'm available for commissions worldwide — film, games, collectibles, and brand mascots.

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Character Modeling Specialisations

Collectibles &
Toy Design

A decade of production sculpting for Schleich, Industria Mechanika, and licensed IP — toys, resin kits, and characters built for injection moulding and manufacture.

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Digital Portraiture
& Hyperrealism

I sculpt for likeness — macro anatomy in ZBrush, layered skin shading, and hyperreal portraits for corporate identity, advertising, and VFX.

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Miniatures
& 3D Printing

Detailed resin miniatures engineered for high-resolution printing — narrative figure sculpting for tabletop ranges and display pieces.

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Film & VFX
Shotsculpting

Per-shot corrective sculpting inside feature-film VFX pipelines — geometry that holds its topology through the shot.

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