Hire Me
Anna Schmelzer — 3D Character Artist, Hannover
About Anna

About Anna Schmelzer — 3D Character Artist & Character Modeler

Freelance 3D Character Artist & Digital Sculptor
Hannover · Working internationally

I'm a freelance 3D character artist and digital sculptor based in Hannover. Ten years of it now, mostly in ZBrush, and mostly in the categories that punish shortcuts: feature film VFX, commercial toy design, collectibles, miniatures, and digital portraiture. My clients are split fairly evenly between Europe and international studios.

My film credits are shotsculpting with Framestore London — Tom & Jerry in 2021, and Disney's live-action The Little Mermaid (Arielle, die Meerjungfrau) in 2023. On the commercial side I've sculpted Schleich's Bayala fantasy range since 2015, brand campaign work for Aixsponza, interactive web characters for Dogstudio including Jaxon, and stylised character design for Toyfight. I also work with Maxon as a ZBrush expert: beta testing ZBrush for iPad, presenting solo at IBC 2024 in Amsterdam, and the Mermaid Diorama they acquired for the Apple App Store launch.

Three of my personal pieces have been recognised where it counts. ZBrush Top Row in 2019 for Stranski and again in 2021 for Portrait with Waves. CG Society Hall of Fame in 2020 for Batgirl and 2021 for Portrait with Waves. And a feature in the November 2021 print edition of 3D World Magazine.

I studied architecture at TU Darmstadt before moving into computer graphics, and it still shows — I tend to build a character structurally, from the inside out. After that came an Advanced Character Animation diploma at Animation Mentor, and ZBrush certification from Ryan Kingslien in 2013, among the first artists to get it.

At the moment I'm adding Houdini and Unreal Engine 5, because more briefs now want someone who can sculpt and also deliver into a real-time pipeline. If you'd rather just look at the work, my ZBrush character portfolio is here. The longer project write-ups and the older archive live at character-modelling.com/history.

IBC 2024 — Featured by Maxon

Maxon invited me to give a solo session at IBC in Amsterdam in 2024, on using ZBrush for 3D printing and advertising. Thirty minutes drawn from a decade of production toy and miniature work, and I brought something to show for it: a Wacom pen holder figurine, sculpted in ZBrush, printed, and passed around on stage.

Hosted by Maxon on the IBC 2024 main programme. Maxon is the developer of ZBrush.

Commercial Campaign — bEpic

I led the character modelling on the hero astronaut for this bEpic spot. Full CGI, and the camera gets close enough that the suit and helmet had to hold up at broadcast resolution.

Hero Astronaut modeling by Anna Schmelzer. Full CGI spot produced by bEpic.

Core Sculpting

ZBrush (certified, primary tool)

3D Modelling

Maya · Blender 3D

Texturing & Surfacing

Substance Painter · Substance Designer · Mari · Photoshop

Rendering

Octane Render · Arnold · Cycles Render · Keyshot

Emerging Pipeline

Houdini (active learning) · Unreal Engine 5 (active learning) · MetaHuman prep

AI-Assisted Workflow

Kling AI (character animation) · Runway Gen-3 (atmospheric motion) · Luma Dream Machine (orbital camera) · ControlNet/ComfyUI (render enhancement)

Award Year Work
IBC 2024 — Maxon Presentation 2024 Watch presentation
Film Credit — Shotsculptor 2023 The Little Mermaid — Framestore
ZBrush Top Row 2021 Portrait with Waves
ZBrush Top Row 2019 Stranski Collectibles
CG Society Hall of Fame 2021 Portrait with Waves
CG Society Hall of Fame 2020 Batgirl
3D World Magazine (print) November 2021 Portrait with Waves
"Some of my cover renders use an AI-assisted composite. The sculpts themselves are hand-built in ZBrush — the AI generates the environment, lighting and atmosphere around the geometry, much the way a photographer builds a set around a physical sculpture. Inside every project you'll find the ZBrush clay renders, so you can see the unaltered sculpt for yourself."

Commissions open · Hannover · Working worldwide

Let's make
something

Get in touch