Technical Expertise
Production Pipeline
& Workflow
A solid pipeline matters as much as the sculpt. Here is how I slot into film VFX and game teams — with files that hand off cleanly and iterations that keep pace with your schedule.
Primary Software Stack
- Sculpting: ZBrush, ZBrush for iPad
- Modeling/Retopo: Maya, Blender
- Texturing: Substance 3D Painter
- Rendering: Arnold, Cycles, Octane
- Look-Dev & Presentation: Runway, Kling
- Pipeline: ShotGrid (Shotgun), Perforce
Specialized Integration:
Shotsculpting
In feature-film VFX, rigs break under extreme deformation. Shotsculpting — corrective sculpting on a per-shot basis — needs speed and anatomical precision to fix those issues before render.
I work inside your tracking setup (ShotGrid and similar), match vertex order, and turn supervisor notes around quickly. Downstream departments — lighting, rendering — should not be waiting on me.
The Core
Pipeline
From first sculpt to engine or manufacturer handoff, I work with standard tools and clear file structure. A beautiful sculpt still has to function as an asset.
High-Res Digital Sculpting
ZBrush is where I start — anatomy, primary forms, micro-surface detail. Subtools and polygroups stay organised so the asset is ready for review or pipeline handoff.
Retopology & UV Mapping
The move from high-poly art to geometry that deforms and performs. Quad-based topology for facial animation, game-engine limits, and efficient UV layouts — including UDIMs where the texel density needs it.
Texturing & Engine Prep
Baking normals, displacement, and ID maps; PBR texture sets in Substance Painter. Final export matches your target — game engine, film renderer, or physical manufacture.
Look-Dev & Presentation
Lighting, rendering, and pitch presentation. For client reviews I can run finished sculpts through Runway or Kling — a small movement reads better than a static turntable.
Shotsculpting for film. Studio-ready handoffs.
Framestore · The Little Mermaid. Available for corrective sculpting, character pipelines, and production sprints.